local ArmySoldierInfo = BaseClass("ArmySoldierInfo")
local __init = function(self)
  self.armsId = ""
  self.type = OldSoldierType.FootSoldier
  self.total = 0
  self.lost = 0
  self.wounded = 0
  self.injured = 0
  self.dead = 0
end
local __delete = function(self)
  self.armsId = nil
  self.type = nil
  self.total = nil
  self.lost = nil
  self.wounded = nil
  self.injured = nil
  self.dead = nil
end
local UpdateSoldier = function(self, proto)
  if proto == nil then
    return
  end
  self.armsId = proto.armsId
  self.type = proto.type
  self.total = proto.total
  self.lost = proto.lost
  self.wounded = proto.wounded
  self.injured = proto.injured
  self.dead = proto.dead
end
ArmySoldierInfo.__init = __init
ArmySoldierInfo.__delete = __delete
ArmySoldierInfo.UpdateSoldier = UpdateSoldier
return ArmySoldierInfo
