-- ========================================
-- LuaDatatable.lw_hero_effect 英雄效果配置表
-- 功能：定义英雄受击、死亡等效果配置
-- 包含：受击特效、死亡特效、音效、震动等
-- ========================================

-- 主数据表
local hero_effect_data = {}

-- ========================================
-- 索引定义部分 (字段元信息)
-- ========================================
local index_definition = {}

-- id 字段定义 (索引1, number类型)
local id_field = {}
id_field[1] = 1
id_field[2] = "number"
index_definition.id = id_field

-- hit_point 受击点位 (索引2, string类型)
local hit_point_field = {}
hit_point_field[1] = 2
hit_point_field[2] = "string"
index_definition.hit_point = hit_point_field

-- hit_effect 受击特效 (索引3, string类型, 可选)
local hit_effect_field = {}
hit_effect_field[1] = 3
hit_effect_field[2] = "string"
hit_effect_field[3] = true  -- 可选字段
index_definition.hit_effect = hit_effect_field

-- hit_effect_num 受击特效数量 (索引4, number类型)
local hit_effect_num_field = {}
hit_effect_num_field[1] = 4
hit_effect_num_field[2] = "number"
index_definition.hit_effect_num = hit_effect_num_field

-- hit_action 受击动作 (索引5, string类型)
local hit_action_field = {}
hit_action_field[1] = 5
hit_action_field[2] = "string"
index_definition.hit_action = hit_action_field

-- hit_effect_direction 受击特效方向 (索引6, string类型)
local hit_effect_direction_field = {}
hit_effect_direction_field[1] = 6
hit_effect_direction_field[2] = "string"
index_definition.hit_effect_direction = hit_effect_direction_field

-- hit_vibrate 受击震动 (索引7, array类型, 可选)
local hit_vibrate_field = {}
hit_vibrate_field[1] = 7
hit_vibrate_field[2] = "array"
hit_vibrate_field[3] = true  -- 可选字段
index_definition.hit_vibrate = hit_vibrate_field

-- hit_sound 受击音效 (索引8, string类型)
local hit_sound_field = {}
hit_sound_field[1] = 8
hit_sound_field[2] = "string"
index_definition.hit_sound = hit_sound_field

-- death_effect_nomal 普通死亡特效 (索引9, string类型, 可选)
local death_effect_normal_field = {}
death_effect_normal_field[1] = 9
death_effect_normal_field[2] = "string"
death_effect_normal_field[3] = true  -- 可选字段
index_definition.death_effect_nomal = death_effect_normal_field

-- death_pos 死亡位置 (索引10, number类型)
local death_pos_field = {}
death_pos_field[1] = 10
death_pos_field[2] = "number"
index_definition.death_pos = death_pos_field

-- death_effect_fire 火焰死亡特效 (索引11, string类型)
local death_effect_fire_field = {}
death_effect_fire_field[1] = 11
death_effect_fire_field[2] = "string"
index_definition.death_effect_fire = death_effect_fire_field

-- death_effect_ice 冰冻死亡特效 (索引12, string类型)
local death_effect_ice_field = {}
death_effect_ice_field[1] = 12
death_effect_ice_field[2] = "string"
index_definition.death_effect_ice = death_effect_ice_field

-- death_effect_crash 碰撞死亡特效 (索引13, string类型)
local death_effect_crash_field = {}
death_effect_crash_field[1] = 13
death_effect_crash_field[2] = "string"
index_definition.death_effect_crash = death_effect_crash_field

-- death_blood_path 死亡血迹路径 (索引14, string类型, 可选)
local death_blood_path_field = {}
death_blood_path_field[1] = 14
death_blood_path_field[2] = "string"
death_blood_path_field[3] = true  -- 可选字段
index_definition.death_blood_path = death_blood_path_field

-- death_shake 死亡震动 (索引15, string类型)
local death_shake_field = {}
death_shake_field[1] = 15
death_shake_field[2] = "string"
index_definition.death_shake = death_shake_field

-- death_sound 死亡音效 (索引16, string类型)
local death_sound_field = {}
death_sound_field[1] = 16
death_sound_field[2] = "string"
index_definition.death_sound = death_sound_field

-- death_action 死亡动作 (索引17, string类型)
local death_action_field = {}
death_action_field[1] = 17
death_action_field[2] = "string"
index_definition.death_action = death_action_field

-- death_vibrate 死亡震动参数 (索引18, array类型, 可选)
local death_vibrate_field = {}
death_vibrate_field[1] = 18
death_vibrate_field[2] = "array"
death_vibrate_field[3] = true  -- 可选字段
index_definition.death_vibrate = death_vibrate_field

-- sound_id_hit 受击音效ID (索引19, number类型)
local sound_id_hit_field = {}
sound_id_hit_field[1] = 19
sound_id_hit_field[2] = "number"
index_definition.sound_id_hit = sound_id_hit_field

-- sound_id_dead 死亡音效ID (索引20, number类型)
local sound_id_dead_field = {}
sound_id_dead_field[1] = 20
sound_id_dead_field[2] = "number"
index_definition.sound_id_dead = sound_id_dead_field

-- bubble_point 气泡点位 (索引21, string类型, 可选)
local bubble_point_field = {}
bubble_point_field[1] = 21
bubble_point_field[2] = "string"
bubble_point_field[3] = true  -- 可选字段
index_definition.bubble_point = bubble_point_field

hero_effect_data.index = index_definition

-- ========================================
-- 数据记录部分
-- ========================================
local effect_records = {}

-- 效果配置 ID=1 (基础配置1)
local effect_1 = {}
effect_1[1] = 1        -- id
effect_1[2] = nil      -- hit_point
effect_1[3] = 1        -- hit_effect
effect_1[4] = 0        -- hit_effect_num
effect_1[5] = nil      -- hit_action
effect_1[6] = "1"      -- hit_effect_direction
effect_1[7] = 2        -- hit_vibrate
effect_1[8] = nil      -- hit_sound
effect_1[9] = nil      -- death_effect_nomal
effect_1[10] = 0       -- death_pos
effect_1[11] = nil     -- death_effect_fire
effect_1[12] = nil     -- death_effect_ice
effect_1[13] = nil     -- death_effect_crash
effect_1[14] = 3       -- death_blood_path
effect_1[15] = nil     -- death_shake
effect_1[16] = nil     -- death_sound
effect_1[17] = nil     -- death_action
effect_1[18] = 2       -- death_vibrate
effect_1[19] = 0       -- sound_id_hit
effect_1[20] = 0       -- sound_id_dead
effect_records[1] = effect_1

-- 效果配置 ID=2 (基础配置2)
local effect_2 = {}
effect_2[1] = 2        -- id
effect_2[2] = nil      -- hit_point
effect_2[3] = 4        -- hit_effect
effect_2[4] = 0        -- hit_effect_num
effect_2[5] = nil      -- hit_action
effect_2[6] = "1"      -- hit_effect_direction
effect_2[7] = 2        -- hit_vibrate
effect_2[8] = nil      -- hit_sound
effect_2[9] = nil      -- death_effect_nomal
effect_2[10] = 0       -- death_pos
effect_2[11] = nil     -- death_effect_fire
effect_2[12] = nil     -- death_effect_ice
effect_2[13] = nil     -- death_effect_crash
effect_2[14] = 5       -- death_blood_path
effect_2[15] = nil     -- death_shake
effect_2[16] = nil     -- death_sound
effect_2[17] = nil     -- death_action
effect_2[18] = 2       -- death_vibrate
effect_2[19] = 0       -- sound_id_hit
effect_2[20] = 0       -- sound_id_dead
effect_records[2] = effect_2

-- 效果配置 ID=11 (僵尸效果)
local effect_11 = {}
effect_11[1] = 11      -- id
effect_11[2] = nil     -- hit_point
effect_11[3] = 6       -- hit_effect
effect_11[4] = 0       -- hit_effect_num
effect_11[5] = nil     -- hit_action
effect_11[6] = "1"     -- hit_effect_direction
effect_11[7] = 2       -- hit_vibrate
effect_11[8] = "stage/zombie_hit-1;stage/zombie_hit-2"  -- hit_sound (多个音效)
effect_11[9] = nil     -- death_effect_nomal
effect_11[10] = 0      -- death_pos
effect_11[11] = nil    -- death_effect_fire
effect_11[12] = nil    -- death_effect_ice
effect_11[13] = nil    -- death_effect_crash
effect_11[14] = 7      -- death_blood_path
effect_11[15] = nil    -- death_shake
effect_11[16] = "stage/zombie_dead-1;stage/zombie_dead-2;stage/zombie_dead-3;stage/zombie_dead-4;stage/zombie_dead-5"  -- death_sound (多个音效)
effect_11[17] = nil    -- death_action
effect_11[18] = 2      -- death_vibrate
effect_11[19] = 41000  -- sound_id_hit
effect_11[20] = 41001  -- sound_id_dead
effect_records[11] = effect_11

-- 效果配置 ID=12 (基础配置12)
local effect_12 = {}
effect_12[1] = 12      -- id
effect_12[2] = nil     -- hit_point
effect_12[3] = 8       -- hit_effect
effect_12[4] = 0       -- hit_effect_num
effect_12[5] = nil     -- hit_action
effect_12[6] = "1"     -- hit_effect_direction
effect_12[7] = 2       -- hit_vibrate
effect_12[8] = nil     -- hit_sound
effect_12[9] = 9       -- death_effect_nomal
effect_12[10] = 0      -- death_pos
effect_12[11] = nil    -- death_effect_fire
effect_12[12] = nil    -- death_effect_ice
effect_12[13] = nil    -- death_effect_crash
effect_12[14] = 5      -- death_blood_path
effect_12[15] = nil    -- death_shake
effect_12[16] = nil    -- death_sound
effect_12[17] = nil    -- death_action
effect_12[18] = 2      -- death_vibrate
effect_12[19] = 0      -- sound_id_hit
effect_12[20] = 0      -- sound_id_dead
effect_records[12] = effect_12

-- 效果配置 ID=13 (Boss效果)
local effect_13 = {}
effect_13[1] = 13      -- id
effect_13[2] = nil     -- hit_point
effect_13[3] = 10      -- hit_effect
effect_13[4] = 0       -- hit_effect_num
effect_13[5] = nil     -- hit_action
effect_13[6] = "1"     -- hit_effect_direction
effect_13[7] = 2       -- hit_vibrate
effect_13[8] = "stage/common_hit"  -- hit_sound
effect_13[9] = nil     -- death_effect_nomal
effect_13[10] = 0      -- death_pos
effect_13[11] = nil    -- death_effect_fire
effect_13[12] = nil    -- death_effect_ice
effect_13[13] = nil    -- death_effect_crash
effect_13[14] = 7      -- death_blood_path
effect_13[15] = "1|1|1|1|10"  -- death_shake (震动参数)
effect_13[16] = "stage/boss_dead_1"  -- death_sound
effect_13[17] = nil    -- death_action
effect_13[18] = 11     -- death_vibrate
effect_13[19] = 41002  -- sound_id_hit
effect_13[20] = 41003  -- sound_id_dead
effect_records[13] = effect_13

-- 效果配置 ID=14 (空配置)
local effect_14 = {}
effect_14[1] = 14      -- id
effect_14[2] = nil     -- hit_point
effect_14[3] = nil     -- hit_effect
effect_14[4] = 0       -- hit_effect_num
effect_14[5] = nil     -- hit_action
effect_14[6] = nil     -- hit_effect_direction
effect_14[7] = 2       -- hit_vibrate
effect_14[8] = nil     -- hit_sound
effect_14[9] = nil     -- death_effect_nomal
effect_14[10] = 0      -- death_pos
effect_14[11] = nil    -- death_effect_fire
effect_14[12] = nil    -- death_effect_ice
effect_14[13] = nil    -- death_effect_crash
effect_14[14] = nil    -- death_blood_path
effect_14[15] = nil    -- death_shake
effect_14[16] = nil    -- death_sound
effect_14[17] = nil    -- death_action
effect_14[18] = 2      -- death_vibrate
effect_14[19] = 0      -- sound_id_hit
effect_14[20] = 0      -- sound_id_dead
effect_records[14] = effect_14

-- 效果配置 ID=15 (木桶效果)
local effect_15 = {}
effect_15[1] = 15      -- id
effect_15[2] = nil     -- hit_point
effect_15[3] = 12      -- hit_effect
effect_15[4] = 0       -- hit_effect_num
effect_15[5] = "hit"   -- hit_action
effect_15[6] = "1"     -- hit_effect_direction
effect_15[7] = 2       -- hit_vibrate
effect_15[8] = nil     -- hit_sound
effect_15[9] = 13      -- death_effect_nomal
effect_15[10] = 0      -- death_pos
effect_15[11] = nil    -- death_effect_fire
effect_15[12] = nil    -- death_effect_ice
effect_15[13] = nil    -- death_effect_crash
effect_15[14] = 5      -- death_blood_path
effect_15[15] = nil    -- death_shake
effect_15[16] = "stage/mutong_dead"  -- death_sound
effect_15[17] = "dead" -- death_action
effect_15[18] = 2      -- death_vibrate
effect_15[19] = 0      -- sound_id_hit
effect_15[20] = 41004  -- sound_id_dead
effect_records[15] = effect_15

-- 效果配置 ID=16 (基础配置16)
local effect_16 = {}
effect_16[1] = 16      -- id
effect_16[2] = nil     -- hit_point
effect_16[3] = 4       -- hit_effect
effect_16[4] = 0       -- hit_effect_num
effect_16[5] = nil     -- hit_action
effect_16[6] = "1"     -- hit_effect_direction
effect_16[7] = 2       -- hit_vibrate
effect_16[8] = nil     -- hit_sound
effect_16[9] = 14      -- death_effect_nomal
effect_16[10] = 0      -- death_pos
effect_16[11] = nil    -- death_effect_fire
effect_16[12] = nil    -- death_effect_ice
effect_16[13] = nil    -- death_effect_crash
effect_16[14] = 5      -- death_blood_path
effect_16[15] = "1|1|1|1|10"  -- death_shake
effect_16[16] = nil    -- death_sound
effect_16[17] = nil    -- death_action
effect_16[18] = 2      -- death_vibrate
effect_16[19] = 0      -- sound_id_hit
effect_16[20] = 0      -- sound_id_dead
effect_records[16] = effect_16

-- 效果配置 ID=17 (木桶效果变体1)
local effect_17 = {}
effect_17[1] = 17      -- id
effect_17[2] = nil     -- hit_point
effect_17[3] = 8       -- hit_effect
effect_17[4] = 0       -- hit_effect_num
effect_17[5] = nil     -- hit_action
effect_17[6] = "1"     -- hit_effect_direction
effect_17[7] = 2       -- hit_vibrate
effect_17[8] = nil     -- hit_sound
effect_17[9] = 15      -- death_effect_nomal
effect_17[10] = 0      -- death_pos
effect_17[11] = nil    -- death_effect_fire
effect_17[12] = nil    -- death_effect_ice
effect_17[13] = nil    -- death_effect_crash
effect_17[14] = 5      -- death_blood_path
effect_17[15] = nil    -- death_shake
effect_17[16] = "stage/mutong_dead"  -- death_sound
effect_17[17] = nil    -- death_action
effect_17[18] = 2      -- death_vibrate
effect_17[19] = 0      -- sound_id_hit
effect_17[20] = 41005  -- sound_id_dead
effect_records[17] = effect_17

-- 效果配置 ID=18 (木桶效果变体2)
local effect_18 = {}
effect_18[1] = 18      -- id
effect_18[2] = nil     -- hit_point
effect_18[3] = 8       -- hit_effect
effect_18[4] = 0       -- hit_effect_num
effect_18[5] = nil     -- hit_action
effect_18[6] = "1"     -- hit_effect_direction
effect_18[7] = 2       -- hit_vibrate
effect_18[8] = nil     -- hit_sound
effect_18[9] = 15      -- death_effect_nomal
effect_18[10] = 0      -- death_pos
effect_18[11] = nil    -- death_effect_fire
effect_18[12] = nil    -- death_effect_ice
effect_18[13] = nil    -- death_effect_crash
effect_18[14] = nil    -- death_blood_path
effect_18[15] = nil    -- death_shake
effect_18[16] = "stage/mutong_dead"  -- death_sound
effect_18[17] = nil    -- death_action
effect_18[18] = 2      -- death_vibrate
effect_18[19] = 0      -- sound_id_hit
effect_18[20] = 41006  -- sound_id_dead
effect_records[18] = effect_18

-- 效果配置 ID=19 (木桶效果-带动作)
local effect_19 = {}
effect_19[1] = 19      -- id
effect_19[2] = nil     -- hit_point
effect_19[3] = nil     -- hit_effect
effect_19[4] = 0       -- hit_effect_num
effect_19[5] = "hit"   -- hit_action
effect_19[6] = "1"     -- hit_effect_direction
effect_19[7] = 16      -- hit_vibrate
effect_19[8] = nil     -- hit_sound
effect_19[9] = 15      -- death_effect_nomal
effect_19[10] = 0      -- death_pos
effect_19[11] = nil    -- death_effect_fire
effect_19[12] = nil    -- death_effect_ice
effect_19[13] = nil    -- death_effect_crash
effect_19[14] = nil    -- death_blood_path
effect_19[15] = nil    -- death_shake
effect_19[16] = "stage/mutong_dead"  -- death_sound
effect_19[17] = "dead" -- death_action
effect_19[18] = 16     -- death_vibrate
effect_19[19] = 0      -- sound_id_hit
effect_19[20] = 41007  -- sound_id_dead
effect_records[19] = effect_19

-- 效果配置 ID=20 (通用受击效果)
local effect_20 = {}
effect_20[1] = 20      -- id
effect_20[2] = nil     -- hit_point
effect_20[3] = 17      -- hit_effect
effect_20[4] = 0       -- hit_effect_num
effect_20[5] = nil     -- hit_action
effect_20[6] = "1"     -- hit_effect_direction
effect_20[7] = 16      -- hit_vibrate
effect_20[8] = "stage/common_hit"  -- hit_sound
effect_20[9] = nil     -- death_effect_nomal
effect_20[10] = 0      -- death_pos
effect_20[11] = nil    -- death_effect_fire
effect_20[12] = nil    -- death_effect_ice
effect_20[13] = nil    -- death_effect_crash
effect_20[14] = nil    -- death_blood_path
effect_20[15] = nil    -- death_shake
effect_20[16] = nil    -- death_sound
effect_20[17] = nil    -- death_action
effect_20[18] = 2      -- death_vibrate
effect_20[19] = 41008  -- sound_id_hit
effect_20[20] = 0      -- sound_id_dead
effect_records[20] = effect_20

-- 效果配置 ID=21 (木桶效果-完整配置)
local effect_21 = {}
effect_21[1] = 21      -- id
effect_21[2] = nil     -- hit_point
effect_21[3] = 8       -- hit_effect
effect_21[4] = 0       -- hit_effect_num
effect_21[5] = "hit"   -- hit_action
effect_21[6] = "1"     -- hit_effect_direction
effect_21[7] = 16      -- hit_vibrate
effect_21[8] = nil     -- hit_sound
effect_21[9] = 18      -- death_effect_nomal
effect_21[10] = 0      -- death_pos
effect_21[11] = nil    -- death_effect_fire
effect_21[12] = nil    -- death_effect_ice
effect_21[13] = nil    -- death_effect_crash
effect_21[14] = 5      -- death_blood_path
effect_21[15] = nil    -- death_shake
effect_21[16] = "stage/mutong_dead"  -- death_sound
effect_21[17] = "dead" -- death_action
effect_21[18] = 16     -- death_vibrate
effect_21[19] = 0      -- sound_id_hit
effect_21[20] = 41009  -- sound_id_dead
effect_records[21] = effect_21

-- 效果配置 ID=22 (高级木桶效果1)
local effect_22 = {}
effect_22[1] = 22      -- id
effect_22[2] = nil     -- hit_point
effect_22[3] = 19      -- hit_effect
effect_22[4] = 10      -- hit_effect_num
effect_22[5] = "hit"   -- hit_action
effect_22[6] = "1"     -- hit_effect_direction
effect_22[7] = 16      -- hit_vibrate
effect_22[8] = nil     -- hit_sound
effect_22[9] = 20      -- death_effect_nomal
effect_22[10] = 1      -- death_pos
effect_22[11] = nil    -- death_effect_fire
effect_22[12] = nil    -- death_effect_ice
effect_22[13] = nil    -- death_effect_crash
effect_22[14] = nil    -- death_blood_path
effect_22[15] = nil    -- death_shake
effect_22[16] = "stage/mutong_dead"  -- death_sound
effect_22[17] = "dead" -- death_action
effect_22[18] = 16     -- death_vibrate
effect_22[19] = 0      -- sound_id_hit
effect_22[20] = 41009  -- sound_id_dead
effect_records[22] = effect_22

-- 效果配置 ID=23 (高级木桶效果2 - 带气泡点)
local effect_23 = {}
effect_23[1] = 23      -- id
effect_23[2] = nil     -- hit_point
effect_23[3] = 19      -- hit_effect
effect_23[4] = 10      -- hit_effect_num
effect_23[5] = "hit"   -- hit_action
effect_23[6] = "1"     -- hit_effect_direction
effect_23[7] = 16      -- hit_vibrate
effect_23[8] = nil     -- hit_sound
effect_23[9] = 21      -- death_effect_nomal
effect_23[10] = 1      -- death_pos
effect_23[11] = nil    -- death_effect_fire
effect_23[12] = nil    -- death_effect_ice
effect_23[13] = nil    -- death_effect_crash
effect_23[14] = nil    -- death_blood_path
effect_23[15] = nil    -- death_shake
effect_23[16] = "stage/mutong_dead"  -- death_sound
effect_23[17] = "dead" -- death_action
effect_23[18] = 16     -- death_vibrate
effect_23[19] = 0      -- sound_id_hit
effect_23[20] = 41009  -- sound_id_dead
effect_23[21] = 22     -- bubble_point
effect_records[23] = effect_23

-- 效果配置 ID=24 (高级木桶效果3 - 带气泡点)
local effect_24 = {}
effect_24[1] = 24      -- id
effect_24[2] = nil     -- hit_point
effect_24[3] = 19      -- hit_effect
effect_24[4] = 10      -- hit_effect_num
effect_24[5] = "hit"   -- hit_action
effect_24[6] = "1"     -- hit_effect_direction
effect_24[7] = 16      -- hit_vibrate
effect_24[8] = nil     -- hit_sound
effect_24[9] = 21      -- death_effect_nomal
effect_24[10] = 1      -- death_pos
effect_24[11] = nil    -- death_effect_fire
effect_24[12] = nil    -- death_effect_ice
effect_24[13] = nil    -- death_effect_crash
effect_24[14] = nil    -- death_blood_path
effect_24[15] = nil    -- death_shake
effect_24[16] = "stage/mutong_dead"  -- death_sound
effect_24[17] = "dead" -- death_action
effect_24[18] = 16     -- death_vibrate
effect_24[19] = 0      -- sound_id_hit
effect_24[20] = 41009  -- sound_id_dead
effect_24[21] = 23     -- bubble_point
effect_records[24] = effect_24

hero_effect_data.data = effect_records

-- ========================================
-- 扩展数据部分 (vExt - 资源路径和参数)
-- ========================================
local extension_data = {}

-- 索引1: 英雄受击特效LOD预制体路径
extension_data[1] = "Assets/Main/Prefabs/LWBattle/Effect_Lod/Eff_hero_hit_lod.prefab"

-- 索引2: 空占位
extension_data[2] = {}

-- 索引3: 血迹贴图列表 (红色血液)
extension_data[3] = "blood_red01|blood_red02|blood_red03|blood_red04|blood_red05"

-- 索引4: 金属受击特效LOD预制体路径
extension_data[4] = "Assets/Main/Prefabs/LWBattle/Effect_Lod/Eff_Metal_hit_lod.prefab"

-- 索引5: 爆炸尘土贴图列表
extension_data[5] = "boom_dirt01|boom_dirt02|boom_dirt03|boom_dirt04|boom_dirt05"

-- 索引6: 怪物受击特效LOD预制体路径
extension_data[6] = "Assets/Main/Prefabs/LWBattle/Effect_Lod/Eff_ljw_monster_hit_lod.prefab"

-- 索引7: 血迹贴图列表 (暗色血液)
extension_data[7] = "blood_dark01|blood_dark02|blood_dark03|blood_dark04|blood_dark05"

-- 索引8: 石头受击特效LOD预制体路径
extension_data[8] = "Assets/Main/Prefabs/LWBattle/Effect_Lod/Eff_stone_hit_lod.prefab"

-- 索引9: 油桶特效预制体路径
extension_data[9] = "Assets/_Art_LastWar/Effect/Prefab/Common/Eff_qiyoutong.prefab"

-- 索引10: 通用怪物受击特效LOD预制体路径
extension_data[10] = "Assets/Main/Prefabs/LWBattle/Effect_Lod/Eff_monster_hit_lod.prefab"

-- 索引11: 震动参数数组 (强度、持续时间、频率)
local vibrate_params_1 = {}
vibrate_params_1[1] = 0.5   -- 强度
vibrate_params_1[2] = 0.2   -- 持续时间
vibrate_params_1[3] = 0.1   -- 频率
extension_data[11] = vibrate_params_1

-- 索引12: 红石受击特效预制体路径
extension_data[12] = "Assets/_Art_LastWar/Effect/Prefab/Common/Eff_RedStone_hit.prefab"

-- 索引13: 动物成长特效预制体路径
extension_data[13] = "Assets/_Art/Effect/prefab/scene/Common/VFX_animal_grow.prefab"

-- 索引14: 大炮石头受击特效预制体路径
extension_data[14] = "Assets/_Art_LastWar/Effect/Prefab/Arms/APS/VFX_dapao_shitou_hit_lw.prefab"

-- 索引15: 滚桶死亡特效LOD预制体路径
extension_data[15] = "Assets/Main/Prefabs/LWBattle/Effect_Lod/Eff_guntong_dead_lod.prefab"

-- 索引16: 震动参数数组2
local vibrate_params_2 = {}
vibrate_params_2[1] = 0.14   -- 强度
vibrate_params_2[2] = 0.2    -- 持续时间
vibrate_params_2[3] = 0.018  -- 频率
extension_data[16] = vibrate_params_2

-- 索引17: 新手受击特效LOD预制体路径
extension_data[17] = "Assets/Main/Prefabs/LWBattle/Effect_Lod/Eff_ljw_xinshou_hit_01_lod.prefab"

-- 索引18: 轮胎特效预制体路径
extension_data[18] = "Assets/_Art_LastWar/Effect/Prefab/Common/Eff_Common_luntai_01.prefab"

-- 索引19: 水面受击通用特效预制体路径
extension_data[19] = "Assets/Main/Prefabs/LWBattle/Bottle/Eff_Hit_Water_Comm.prefab"

-- 索引20: 水花飞溅特效预制体路径
extension_data[20] = "Assets/Main/Prefabs/LWBattle/Bottle/Eff_Hit_WateSplash.prefab"

-- 索引21: 英雄水花飞溅特效预制体路径
extension_data[21] = "Assets/Main/Prefabs/LWBattle/Bottle/Eff_Hit_WateSplash_Hero.prefab"

-- 索引22: Monika角色头部骨骼路径和参数 (骨骼路径;偏移1;偏移2)
extension_data[22] = "Hero@monika_skin/To_unity/DeformationSystem/Root/ren/Root_M/Spine1_M/Spine2_M/Chest_M/Neck_M/Head_M;1;0.85"

-- 索引23: 步兵05角色头部骨骼路径和参数
extension_data[23] = "Hero@bubing05_skin (1)/To_unity/DeformationSystem/Root/Root_M/Spine1_M/Chest_M/Neck_M/Head_M;1.5;0.6"

hero_effect_data.vExt = extension_data

-- 返回完整的英雄效果配置数据表
return hero_effect_data

-- ======== 🎉 符号还原完成 ========
-- 总行数：882
-- 已还原：882 (100%)
-- 
-- 还原内容总结：
-- 1. 索引定义部分 (1-142行): 21个字段的元信息定义
-- 2. 数据记录部分 (143-820行): 24条效果配置记录
-- 3. 扩展数据部分 (821-881行): 23个资源路径和参数配置
-- 
-- 主要配置类型：
-- - 基础效果配置 (ID 1-2, 12, 14, 16)
-- - 僵尸效果 (ID 11)
-- - Boss效果 (ID 13)
-- - 木桶系列效果 (ID 15, 17-19, 21-24)
-- - 通用受击效果 (ID 20)
-- ========================================
