local base = require("Scene.AllianceStarCeremony.AllianceStarCeremonyBaseUnit")
local AllianceStarCeremonyWinner = BaseClass("AllianceStarCeremonyWinner", base)

function AllianceStarCeremonyWinner:__init()
end

function AllianceStarCeremonyWinner:__delete()
end

return AllianceStarCeremonyWinner
